Metaverse Track
For the 2022 eLearning Consortium of Colorado Conference, the AECT Graduate Student Assembly (GSA) Metaverse Group reviewed all accepted proposals to make a list of recommendations of sessions that focus on the Metaverse, Virtual Reality, Augmented Reality, and Virtual Worlds. The recommendations are below:
Metaverse Keynote
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Keynote Title: Education in the Metaverse: Reflections on the Art of the Possible
Friday April 15 at 4 pm MT Dr. Cynthia Calongne Advances in technology skyrocketed interest in virtual reality (VR) for educational development. Virtual worlds give students the power of creation, and VR makes it feel personal. Join us as we reflect on how to bridge XR content in 3D education and share your dreams for the future of immersive education. |
Metaverse Tour
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Mozilla Hubs, Roblox, Second Life, World of Warcraft and Decentraland
April 14 at 12 pm MT Kae Novak, Chris Luchs, Sage Freeman, and Linda Wiley This will be a discussion and tour of what the "Metaverse" is and some of the current virtual worlds! |
Metaverse Sessions
3D Quilt Codes Recording (https://youtu.be/wTJJF3Lkmco)
Wednesday 13th at 10 am MT
Leticia Citizen. Hawthorne School and Judy Nguyen, AllCovered
During this hands-on workshop, we will link 2D design / 3D modeling to collaborative quilting bees and the use of symbols and codes in hanging quilts that guided enslaved African people and their descendants to freedom. Be prepared to personalize your coded quilt with symbols that represent your story.
Immersive Virtual Reality as Participant: Instructional Design Considerations (No recording available)
Wednesday April 13 at 2 pm
Kim Hosler, United States Air Force Academy
This session presents ideas and considerations for instructional design in an immersive virtual reality course. Framed by the ADDIE model of instructional design, this presentation also examines important questions worth asking when designing an immersive virtual reality experience (IVR). The session will discuss the Aviation 100 course at the U.S. Air Force Academy and why it is important to go beyond technological affordances to include pedagogical requirements that inform the design of the learning experience (Fowler, 2015). Additionally, discussions will be focused on looking at IVR experiences where the technology is considered to be a technical participant in the learning experience.
Racial Equity & Social Justice via the Arts and Innovative Technology Recording (https://youtu.be/4I61mCWoTwo)
Thursday April 14 at 11 am MT
Amy Kuntz, Sara Davis and Dr. Tom Hogan, Penn State University
This interactive session will explore the journey and lessons learned with the creation of an online course focused on developing the next generation of leaders as agents of social change by promoting racial equity in higher education and society. The approach includes the incorporation of research-based High Impact Practices, leveraging innovative technology such as 360 video and a Virtual Reality interactive art gallery, and utilizing the visual and performing arts as an agent of change.
VR and AR in Higher Education “Getting Past the Novelty to Purposeful Student Learning”
Recording (https://youtu.be/iLRso4F5MAg)
Thursday April 14 at 2 pm
Jon Johnson, Pikes Peak Community College
This presentation will examine how Red Rocks Community College has implemented VR [Virtual Reality] and AR [Augmented Reality] technologies into the classroom. Red Rocks Community College developed mobile labs that provide immersive technologies to augment existing hands-on and real-world learning with cost effective simulations; with the ultimate goal of impacting academic performance and skills attainment. VR and AR technologies have quickly evolved from a novelty to mainstream education because of the interactive and immersive nature of the technology. Specifically, this technology can make abstract problems concrete while providing an immersive learning experience even in dangerous, costly, or logistically-prohibitive situations. During the presentation we will review current research in the fields of AR and VR technologies.
Is Second Life Dead? Recording youtu.be/yj_pfFCJxq4 (https://youtu.be/yj_pfFCJxq4)
Thursday April 14 at 3 pm MT
Beth Ritter-Guth, Northampton Community College
In 2007, many educators gathered around screens across the world in hopes that virtual worlds like Second Life would change the way we teach. As Linden Lab made poor choices in how educators were handled, institutions left for brighter new worlds in Open Sim. Where are we today? Second Life is still a viable platform, but there are advantages and disadvantages to its use in research and classroom use. Join me (and my avatar Desideria Stockton) to see what Second Life looks like in 2022. Explore the Edgar Allan Poe's House of Usher project and discuss the findings of a grant funded by coroners to explore the use of 2D and 3D virtual reality in the teaching of cases.
Emotional VR Avatars for Safe-Space Conversations and Soft-Skill Training
Recording youtu.be/YrNGmqKInIQ (https://youtu.be/YrNGmqKInIQ)
Friday April 15 at 1 pm MT
Clint Carlson, University of Colorado - Anschutz
Join us to learn about emotional VR avatars that exhibit emotional responses to conversations. This creates space for conversations about sensitive topics, such as diversity, equity, inclusion, and others in a low-stakes, safe way that spans all demographics and differences.
Immerse Students in Learning with AR/VR/XR and AI! Recording (https://youtu.be/CwtsVdK1lvQ)
Friday April 15 at 1 pm MT
Rachelle Dené Poth, Riverview School District
Learn how to integrate AR, VR and AI to engage learners, inspire creativity and curiosity. Transform instruction, create innovative, immersive learning experiences and have students tell stories using these tools. Walk away with ideas to get started and learn how to move from just exploring to creating!
Engaging Learners with Mozilla Hubs Recording youtu.be/I0nh26JpN_w (https://youtu.be/I0nh26JpN_w)
Friday April 15 at 11 am MT
Sage Freeman, Chemekta Community College and Monica Marlo M-G, Portland Community College
Join us as virtual explorers for a fun and interactive experience as we introduce you to Mozilla Hubs. Together we will explore virtual spaces where students and faculty can meet and collaborate using a computer, smartphone or VR Headset. Share your computer screen, interact with 3D models, draw on a whiteboard, and communicate with others using voice and chat.
Wednesday 13th at 10 am MT
Leticia Citizen. Hawthorne School and Judy Nguyen, AllCovered
During this hands-on workshop, we will link 2D design / 3D modeling to collaborative quilting bees and the use of symbols and codes in hanging quilts that guided enslaved African people and their descendants to freedom. Be prepared to personalize your coded quilt with symbols that represent your story.
Immersive Virtual Reality as Participant: Instructional Design Considerations (No recording available)
Wednesday April 13 at 2 pm
Kim Hosler, United States Air Force Academy
This session presents ideas and considerations for instructional design in an immersive virtual reality course. Framed by the ADDIE model of instructional design, this presentation also examines important questions worth asking when designing an immersive virtual reality experience (IVR). The session will discuss the Aviation 100 course at the U.S. Air Force Academy and why it is important to go beyond technological affordances to include pedagogical requirements that inform the design of the learning experience (Fowler, 2015). Additionally, discussions will be focused on looking at IVR experiences where the technology is considered to be a technical participant in the learning experience.
Racial Equity & Social Justice via the Arts and Innovative Technology Recording (https://youtu.be/4I61mCWoTwo)
Thursday April 14 at 11 am MT
Amy Kuntz, Sara Davis and Dr. Tom Hogan, Penn State University
This interactive session will explore the journey and lessons learned with the creation of an online course focused on developing the next generation of leaders as agents of social change by promoting racial equity in higher education and society. The approach includes the incorporation of research-based High Impact Practices, leveraging innovative technology such as 360 video and a Virtual Reality interactive art gallery, and utilizing the visual and performing arts as an agent of change.
VR and AR in Higher Education “Getting Past the Novelty to Purposeful Student Learning”
Recording (https://youtu.be/iLRso4F5MAg)
Thursday April 14 at 2 pm
Jon Johnson, Pikes Peak Community College
This presentation will examine how Red Rocks Community College has implemented VR [Virtual Reality] and AR [Augmented Reality] technologies into the classroom. Red Rocks Community College developed mobile labs that provide immersive technologies to augment existing hands-on and real-world learning with cost effective simulations; with the ultimate goal of impacting academic performance and skills attainment. VR and AR technologies have quickly evolved from a novelty to mainstream education because of the interactive and immersive nature of the technology. Specifically, this technology can make abstract problems concrete while providing an immersive learning experience even in dangerous, costly, or logistically-prohibitive situations. During the presentation we will review current research in the fields of AR and VR technologies.
Is Second Life Dead? Recording youtu.be/yj_pfFCJxq4 (https://youtu.be/yj_pfFCJxq4)
Thursday April 14 at 3 pm MT
Beth Ritter-Guth, Northampton Community College
In 2007, many educators gathered around screens across the world in hopes that virtual worlds like Second Life would change the way we teach. As Linden Lab made poor choices in how educators were handled, institutions left for brighter new worlds in Open Sim. Where are we today? Second Life is still a viable platform, but there are advantages and disadvantages to its use in research and classroom use. Join me (and my avatar Desideria Stockton) to see what Second Life looks like in 2022. Explore the Edgar Allan Poe's House of Usher project and discuss the findings of a grant funded by coroners to explore the use of 2D and 3D virtual reality in the teaching of cases.
Emotional VR Avatars for Safe-Space Conversations and Soft-Skill Training
Recording youtu.be/YrNGmqKInIQ (https://youtu.be/YrNGmqKInIQ)
Friday April 15 at 1 pm MT
Clint Carlson, University of Colorado - Anschutz
Join us to learn about emotional VR avatars that exhibit emotional responses to conversations. This creates space for conversations about sensitive topics, such as diversity, equity, inclusion, and others in a low-stakes, safe way that spans all demographics and differences.
Immerse Students in Learning with AR/VR/XR and AI! Recording (https://youtu.be/CwtsVdK1lvQ)
Friday April 15 at 1 pm MT
Rachelle Dené Poth, Riverview School District
Learn how to integrate AR, VR and AI to engage learners, inspire creativity and curiosity. Transform instruction, create innovative, immersive learning experiences and have students tell stories using these tools. Walk away with ideas to get started and learn how to move from just exploring to creating!
Engaging Learners with Mozilla Hubs Recording youtu.be/I0nh26JpN_w (https://youtu.be/I0nh26JpN_w)
Friday April 15 at 11 am MT
Sage Freeman, Chemekta Community College and Monica Marlo M-G, Portland Community College
Join us as virtual explorers for a fun and interactive experience as we introduce you to Mozilla Hubs. Together we will explore virtual spaces where students and faculty can meet and collaborate using a computer, smartphone or VR Headset. Share your computer screen, interact with 3D models, draw on a whiteboard, and communicate with others using voice and chat.